I enjoy thinking about how cutting edge technology can augment people's lives.
At Snap, my team is bringing augmented reality shopping experiences to Snapchat's 350M daily active users, and to merchant-owned apps and websites.
At Microsoft, I led the team that delivered HoloLens 2 support in Unreal Engine, as well as an effort to expand the reach of Microsoft's mixed reality platform to the world's ~35 million web and mobile developers.
In May '20, after my team shipped production-ready HoloLens 2 support in UE4, I gave this talk on how to get started on the platform at Microsoft's annual MR developer conference.
My team released the UX Tools plugin in May '20 and continues to ship updates every two months. We released Graphics Tools in Jan '20, with more plugins on the way.
A HoloLens 2 puzzle game I produced on the side, Kippy was originally intended as a booth demo for GDC 2020. It's now open source and available for download from the Microsoft Store.
When not designing new realities, I'm likely training for my next marathon.
Have a project you want to discuss or collaborate on? Let's connect.