Mixed Reality Enthusiast, Distance Runner
I’m a builder at heart; equipped with a background in computer science, I aspire to contribute towards a future that delights, amazes, and is accessible to all.
At Microsoft, my team is building a mixed reality platform that enables our users (surgeons, field technicians, assembly workers, and so many more) to do their jobs better. More on my work
After HoloLens 2 support in UE4 achieved production-ready status in May '20, I gave this talk on how to get started on the platform at Microsoft's annual MR developer conference.
My team shipped the UX Tools plugin in May '20 and continues to ship an update every two months. The Graphics Tools plugin was released in Jan '20, and a third plugin is on the way.
A HoloLens 2 puzzle game I produced, originally intended as a booth demo for GDC 2020. It's now open source and available for download from the Microsoft Store.
I'm always on the look out for new ideas, projects, and opportunities in the AR/VR space- have a project you want to discuss or collaborate on? Let's connect!
If I'm not tinkering with holograms, I'm likely brushing up on my Mandarin, training for a marathon (I ran my first half in 2019), or curled up with a book (sci-fi, biographies/memoirs).
Although lately it's been neglected, I sometimes blog about the places I visit.