I'm leading the effort to bring HoloLens 2 support to Unreal Engine, and have recently begun looking into how we can further democratize mixed reality development beyond game engines. Here are some highlights:
MR Dev Days 2020
After HoloLens 2 support in UE4 achieved production-ready status in May '20, I gave this talk on how to get started on the platform at Microsoft's annual MR developer conference.
Mixed Reality Toolkit
My team shipped the UX Tools plugin in May '20 and continues to ship an update every two months. The Graphics Tools plugin was released in Jan '20, and a third plugin is on the way.
A HoloLens 2 puzzle game I produced, originally intended as a booth demo for GDC 2020. It's now open source and available for download from the Microsoft Store.
I'm always on the look out for new ideas, projects, and opportunities in the AR/VR space- have a project you want to discuss or collaborate on? Let's connect!
If I'm not tinkering with holograms, I'm likely brushing up on my Mandarin, training for a marathon (I ran my first half in 2019), or curled up with a book (sci-fi, biographies/memoirs).
Although lately it's been neglected, I sometimes blog about the places I visit.